I just watched your video tutorial on converting gloves/boots to cbbe se and wanted to convert some high heel stuff to 3BA. Is the process still the same or are there any extra stuff to look out for?
I tested it out and the only different step I did was not use the default CBBE feet reference. I grabbed the feet NIF from a random mod that already had high heel feet meshes. Here are the steps I did
-Click mesh(s) -> Partitions Tab -> Change type to "37 SBP_37_Feet" ->Click Apply
-File -> Load Reference -> Browse ->Select file that has Feet reference -> select "Feet" shape in the dropdown ->Leave merge buttons unchecked
-Select meshe(s) -> Conform Selected -> Leave everything default and hit ok
-Select meshe(s) -> Right click and select "Copy Bone Weights" -> Keep default for now -> Right click and select "Mask Weighted Vertices" and check around to see if everything is masked -> Copy Bone Weights again and adjust "Search Radius" as needed until the whole lower foot is covered -> Delete Feet mesh when done
-File -> Load Reference -> Select CBBE 3BA Body -> Check off "Sliders" under Merge section
-Conform and Copy Bone Weights like earlier and delete body reference
So far, it seems to work but please let me know if there any better ways or missteps that I did
I tested it out and the only different step I did was not use the default CBBE feet reference. I grabbed the feet NIF from a random mod that already had high heel feet meshes. Here are the steps I did
-Select meshe(s) -> Edit -> Remove Skinning
-Double click mesh(s) -> Geometry Tab - > Check off "Skinned"
-Click mesh(s) -> Partitions Tab -> Change type to "37 SBP_37_Feet" ->Click Apply
-File -> Load Reference -> Browse ->Select file that has Feet reference -> select "Feet" shape in the dropdown ->Leave merge buttons unchecked
-Select meshe(s) -> Conform Selected -> Leave everything default and hit ok
-Select meshe(s) -> Right click and select "Copy Bone Weights" -> Keep default for now -> Right click and select "Mask Weighted Vertices" and check around to see if everything is masked -> Copy Bone Weights again and adjust "Search Radius" as needed until the whole lower foot is covered -> Delete Feet mesh when done
-File -> Load Reference -> Select CBBE 3BA Body -> Check off "Sliders" under Merge section
-Conform and Copy Bone Weights like earlier and delete body reference
So far, it seems to work but please let me know if there any better ways or missteps that I did